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Thread Statistics | Show CCP posts - 15 post(s) |

Scrapyard Bob
EVE University Ivy League
292
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Posted - 2011.11.07 16:00:00 -
[1] - Quote
Approximate POS fuel costs per 30 days right now:
Amarr: 136 / 213 / 366 Caldari: 140 / 220 / 381 Gallente: 176 / 291 / 523 Minmatar: 139 / 217 / 375
Estimated costs after the fuel pellets get introduced:
Amarr: 87 / 171 / 341 Caldari: 90 / 178 / 354 Gallente: 122 / 241 / 480 Minmatar: 89 / 175 / 348 |

Scrapyard Bob
EVE University Ivy League
292
|
Posted - 2011.11.07 16:03:00 -
[2] - Quote
Friedward Schnorch wrote:2 questions.
"We reduced effective robotics consumption on medium and small towers because it was judged to be better than increasing the consumption on large towers"
You actually doubled the consumption for medium and quadrupled it for large towers. Currently all towers just use 1 robotics, no matter which size.
And will faction towers be available again? I might be wrong, but AFAIK they were removed them from loot tables about 2-3 years ago.
Read that again... Large towers still use 1/hr, medium towers effectively consume 0.5 robotics/hr and small towers consume 0.25 robotics/hr.
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Scrapyard Bob
EVE University Ivy League
292
|
Posted - 2011.11.07 16:07:00 -
[3] - Quote
Jenn Makanen wrote:Any waste factor on the blueprints? PE still going to affect them?
edit: bah. quick post needs a receive notifications checkbox.
ME/PE could be an interesting dynamic, especially if the batch size is changed to 100 pellets per batch.
Definitely decrease the pellet size by 10x and increase the consumption by 10x. The math stays easy, but it allows the faction towers to get a 10% reduction in pellet consumption. Or just go 100x smaller and boost consumption by 100x - which would allow for better granularity. |

Scrapyard Bob
EVE University Ivy League
292
|
Posted - 2011.11.07 16:21:00 -
[4] - Quote
Hiram Alexander wrote: I wonder if this change to consumption will make a marked difference to the trading price of Robotics...? I'm a touch unsure whether the drop in 'demand' will be significant enough, but if it is... well now, even more interesting... :)
Depends on the ratio of S/M/L POS towers out there... maybe a 25% reduction in demand for Robotics used as POS fuels. But Robotics are also used in a few other recipes / T2 manufacturing (but POS fuel is probably the primary usage).
Basically, the price of Robotics will always be 10-20% above the component costs, so unless Mech Parts & Consumer Electronics prices also dive, the price won't change. |

Scrapyard Bob
EVE University Ivy League
292
|
Posted - 2011.11.07 16:25:00 -
[5] - Quote
Largo Coronet wrote:Scrapyard Bob wrote:Approximate POS fuel costs per 30 days right now:
Amarr: 136 / 213 / 366 Caldari: 140 / 220 / 381 Gallente: 176 / 291 / 523 Minmatar: 139 / 217 / 375
Estimated costs after the fuel pellets get introduced:
Amarr: 87 / 171 / 341 Caldari: 90 / 178 / 354 Gallente: 122 / 241 / 480 Minmatar: 89 / 175 / 348 Question: Do these estimates factor in sov costs?
No, it assumes a max-CPU, max-PG, non-faction tower in hi-sec. Small towers gain the most from this change, medium towers gain some, and large towers get about 8% cheaper. |

Scrapyard Bob
EVE University Ivy League
296
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Posted - 2011.11.07 17:38:00 -
[6] - Quote
Maaxeru wrote:Celebris Nexterra wrote:Soooo when someone is being POS-bashed, (assuming they have an infinite amount of batteries) they can continually anchor and online ECM/Neut/SD batteries???? Someone mentioned doing the same with guns earlier, but because you have to come outside the shield to put ammo in them, it didn't matter. But those batteries don't need ammo, and many would argue a tower should only have ECM batteries on it, as they are rather OP.
I really see a problem with these new anchoring/onlining times. Someone mentioned having a queue set up. I think this is more appropriate, as a POS SHOULD be challenging to set up in that it takes a long time. But you shouldn't have to sit there and stare at each mod waiting for it to anchor/online.
POS bashes are already long and boring enough, please don't make it worse. ^^ This. - AND - Letting all blues use all your JBs . . . . nice. Letting all blues use all your JBs and not giving them some way to fuel the JB . . . . not nice. Don't let them take fuel out or see how much is in there, but create either a setting that actually allows them to voluntarily fuel the bridge, OR, put on a setting that makes them (or anyone, even if in your Aliance) pay for their jump in liquid ozone. You could either make it POS specific, or a option that queues off some global Alliance setting the executor can set. In that way, you could say "Everyone get here! Reds inbound! The bridges are "free Pass" to you!" - or - "Nothing's going on today except some hardcore carebearing. Pay for your own damned fuel!" EDIT: While you're at it, please also create a log of who used the JB inluding at least char name and shiptype. This way if someone is abusing the network, we can see it and whap them in the head. - Thanks!
One work around - allow the POS owner to set a fee for the use of the JB that scales in the same way that JB fuel usage scales. That would make them a bit more revenue neutral. |

Scrapyard Bob
EVE University Ivy League
298
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Posted - 2011.11.07 18:26:00 -
[7] - Quote
Tas Nok wrote: which really brings up the other problem, this one size fits all while wonderful for POSes that have enough guns and arrays to really fill up an overview doesn't do much for the corp with the faction tower with only a few mods online specifically in order to save fuel costs! now with the blocks it won't matter if I have 1 gun online or 20...
Which is not a real big issue. If you assume a non-faction, large tower with no sov bonuses you were paying current about (per 30 days):
174M for PI-sourced fuels 155-167M for isotopes (310M for oxytopes) 2.3M in Heavy Water - if you ran at full tilt 34.6M in Liquid Ozone - if you ran at full tilt
So, Heavy Water was about 0.5% of your fuel cost per month and Liquid Ozone was about 9% of your fuel cost per month. Assuming that you used about half of your PG, you saved a mere 17.3M ISK/30d each month.
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Scrapyard Bob
EVE University Ivy League
298
|
Posted - 2011.11.07 19:03:00 -
[8] - Quote
Frozen Guardian wrote:To give faction tower bonuses in high-sec, if they match the racial type of the system's NPC faction no charters are needed. In fact actually I don't understand why you can't just get rid of the entire charter system to begin with while doing this fuel change and just require faction standing?
It's more or less a pointless inconvenience than anything as it doesn't come close to breaking the bank in terms of money. Why force people to now calculate that they lose a fuel block of space adding in a random amount of charters?
Charters aren't that big of a deal (and they already removed them from being required in lo-sec). And they make role-play sense that you need a contract from the sov owner in order to run a tower. They also provide a small LP sink, which makes other LP stuff worth more due to LP being spent on charters.
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Scrapyard Bob
EVE University Ivy League
298
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Posted - 2011.11.07 19:30:00 -
[9] - Quote
Brock Nelson wrote:Mr Kidd wrote:I don't think this is as good of a change as many of you believe. Expect this to increase your costs:
1) Fuel blocks - Nice concept. But, we still have to PI fuel and mine ice. And now, we have to manufacture blocks. Either we do that ourselves, adding steps to our fueling process or we purchase the blocks from someone else increasing our costs so they can get compensated. There is good news here, however. There's enough idiots in Eve to probably produce fuel cubes for below market value of the fuel components as is the case in the T3 production. So maybe the price increase will be mitigated. It will take 10 minutes to produce 4 Ice Block, so it will take 5 days to produce a month worth of fuel for a large tower
Yeah, that needs to be tuned downward by about a factor of 5x. It should only take you 1 day to produce enough fuel for a large tower in a hi-sec station (1.0x time multiplier). In an ammo array at a POS, that would then go much faster and it wouldn't excessively tie up stations.
(Maybe turn it down a full 10x - to keep from tying up every single manuf line in hi-sec.) |

Scrapyard Bob
EVE University Ivy League
300
|
Posted - 2011.11.07 19:45:00 -
[10] - Quote
Neo Agricola wrote: Basically:
If i have to set up a Tower with fuel for 1 Month and you have 140k space and have to fuel it with a 10.000 k ship. How many runs do you have to take?
or if you use a Iteron V with 38 k space. it is still a pain in the ass. Yeah you start to love those weekly runs where you are jumping fuel from System A to System B. Great way of spending time. NOT.
They make these ships called Orcas, Freighters and Jump Freighters... |
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Scrapyard Bob
EVE University Ivy League
301
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Posted - 2011.11.07 21:45:00 -
[11] - Quote
1 day of manuf time to create 30 days of fuel for a large tower, would probably be about right. That would be reduced in an AAA. So if you had say (5) large towers, you could generate enough fuel for all of your towers for a month with only 5 days of time using a single slot in a station (or about 3-4 days in an AAA). The current 5 days to make 30 days of fuel is too long for sure.
(If the ratio of days of manuf vs days of consumption is 1:30 or 1:40, I don't think manuf time is going to be a big factor. You just run a few hours of "make fuel pellets" and you have your fuel for the week/month.)
The pellets probably need to be dropped in size about 10% smaller then first proposed rather then make the POS tower fuel bays larger. A 20% compression from source material -> fuel pellet size would work well and would reduce the logistics needed (probably enough to offset the extra moving stuff around to make the pellets). So instead of 50 m3 (or 0.5 m3 if you go the 100x route), go with 40 or 45 m3 (or 0.40-0.45 m3).
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Scrapyard Bob
EVE University Ivy League
302
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Posted - 2011.11.07 22:29:00 -
[12] - Quote
Pfaeron wrote:Quote:The way we're strongly advising players to approach this handover is to fill your fuel bays with "half and half" - enough of the old fuel to last you to the changeover downtime and then some (I'd suggest 2-3 days extra just in case something horrible happens), and enough of the new fuel blocks to run the tower until you can fill it with 100% blocks. The server should then come back up after the update, see the new fuel and start consuming that like nothing had happened. What is this half-and-half stuff? How are we supposed to plan for that? You realize how many towers some of us have to maintain? 25+ towers?
The simple answer to the "half-and-half".
In the week leading up to the change-over, you put 7 days worth of fuel pellets into the fuel bay and just fill the rest of the fuel bay like normal. Then, within seven days after the change-over, you go out with another 21 days worth of fuel pellets, swap out the old style fuel and fill it with the new fuel pellets.
Not very complex concept - except that you'll have to haul fuel twice that month instead of just once. After which, you gain the advantages of the new fuel pellet system.
(Or you could go with 10-days of new pellets and the rest as old-style fuel, if you want a slightly larger margin of error after the change-over date.) |

Scrapyard Bob
EVE University Ivy League
304
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Posted - 2011.11.07 23:46:00 -
[13] - Quote
Raid'En wrote:stocks of heavy water on high sec systems of all regions of new eden have been bought and relisted at 100-200 isk / unit...
Which will come back down within a few weeks as people find out that the sky is not falling.
If you're a POS owner, and you don't maintain a strategic stockpile of at least 3 weeks of fuel needs - then you deserve to be at the mercy of every whipsaw in the market. If you had maintained a stockpile, you could just ride out a short-term price spike and buy again when prices inevitably fall.
Heck, maintaining a 2 month stockpile of POS fuel has never been a bad idea. Buy when it's low, ride out the wave, maybe sell off a week or two of your supply at the peak of the wave, buy again when it drops. (I know a lot of corps that work with 3-6 month stockpiles in order to keep their fuel prices managed.) |

Scrapyard Bob
EVE University Ivy League
307
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Posted - 2011.11.08 01:47:00 -
[14] - Quote
Raid'En wrote:Scrapyard Bob wrote: If you had maintained a stockpile, you could just ride out a short-term price spike and buy again when prices inevitably fall. i never said i didn't had a stock. i just stated a fact : this blog put every market manipulator on action on heavy water. which means lots of guys consider this change will be really important on this market.
Speculators always do this - heck, I've tossed some of my stockpile up on the market at prices under the speculators. If it sells, great, I made a quick few million ISK. If not, well then I'll slowly lower it back down to a price where it does sell. Others will end up doing the same (putting stockpiles on the market) - people will rush out and mine ice because it suddenly looks like a better idea then it was last week.
In a week or three, reality will set in, the speculators will get tired of nothing actually selling, more and more stock will be put up as sell orders, the undercutting will begin in earnest, and prices will end up somewhere far below what the speculators wanted.
Look at the price history of things like Mechanical Parts or Robotics - volume jumped about 10-12 days ago when the POCO blog came out. Prices are already starting to fall back down to earth.
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Scrapyard Bob
EVE University Ivy League
307
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Posted - 2011.11.08 02:03:00 -
[15] - Quote
Momoro wrote:Raid'En wrote:stocks of heavy water on high sec systems of all regions of new eden have been bought and relisted at 100-200 isk / unit... THIS Question 1: Why was heavy water so cheap to begin with? Question 1a: Is there an oversupply of heavy water? Question 1b: Is powergrid used infrequently? Question 2: Should heavy water be worth more? Question 2a: What effect would more expensive heavy water have? Question 2b: Would this actually raise the cost of running a POS or would other prices be depressed?
Heavy water is basically a by-product of the hi-sec ice refine process. Because hi-sec ice is lacking in Liquid Ozone, you have to mine extra blocks of hi-sec ice in order to get enough Isotopes to keep a POS tower running each month. Since HW isn't used for anything else, it gets thrown up on the market for whatever price you can get for it.
http://eve-marketdata.com/price_check.php?step=Show&type_id=16272&type=history®ion_id=10000002
In hi-sec towers, PG is frequently the least-used attribute because most hi-sec towers are research towers. The bottleneck on a research tower is CPU from the labs. The only time that PG gets maxed out is if defensive batteries are put online to deal with a threat. Lo-sec / null-sec towers, are probably more balanced due to the need to keep defenses online at all times.
Since CPU usage drives Heavy Water usage, the amount of HW consumed by hi-sec towers really isn't going to change much. It might impact lo-sec / null-sec towers a bit more because those are more often capped out by PG (Liquid Ozone).
The bigger issue is going to be the impact on Liquid Ozone (which is a far more expensive ingredient per month already). There, you might see a bit of a price correction upwards and the fuel savings from the fuel pellet changes (less of certain types of fuels) might get wiped out by higher LiqOz prices. Most hi-sec towers probably had about half of their PG in use (so about 17M in LiqOz/mo for a large) and that is going to now cost them a full 34M/mo. |

Scrapyard Bob
EVE University Ivy League
308
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Posted - 2011.11.08 02:33:00 -
[16] - Quote
Evanda Char wrote:I must be missing something. There seems to be a slight adjustment in the amount of materials, but an extra step in producing the fuel which tends to mean more hauling. And without the faction tower fuel reduction, and the ability to drop fuel consumption by leaving grid/cpu unused, that means even more hauling... The maths is simpler once you've got the blocks but I have a tool for that.
What am I not seeing that has everyone happy?
Being able to just have one central stockpile of the raw materials hooked up to a factory line with the BPO. Combined with being able to fill an industrial ship with just fuel pellets to the brim and visit a few towers, filling them up to the brim without any tedious track of of which tower uses what amounts per hour. Just drag-n-drop until you run out of pellets and have to go back for more.
For anyone who fuels more then a handful of towers, the second part of that paragraph is where the joy will come from.
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Scrapyard Bob
EVE University Ivy League
308
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Posted - 2011.11.08 03:56:00 -
[17] - Quote
sukee tsayah wrote: Spoken like a true "Big Brother".
How does making POS cheaper to fuel help everyone? It doesn't. It only helps the old, rich, experienced players. No one else.
And it directly hurts the new players.
If you can't figure out how to profit from the POCO changes (which are going to decrease supply and drive up PI prices), the POS fuel changes, or any of the other changes in the upcoming expansion - or teach the younger players how to profit - then I suggest you expand your horizons and open your eyes.
For one thing, slightly cheaper POS fueling costs - especially for small towers - is going to make a lot of folks very happy when they're trying to get their feet wet with POS research / invention in hi-sec. Now they can setup a small tower and pay 20-30% less per month then before. Which means they can get into research/invention a little bit faster then before.
(And with the introduction of PI last year, a new player can easily make 80-120M per month on a single character from tending to their five PI planets in safe hi-sec. That's a huge boost up for the younger players, and since the POCO changes aren't going to affect hi-sec, not really going to be a problem for them other then slightly higher tariffs. The players who figured out that there were higher yields in lo-sec - are going to have to adjust. Well, that kind of goes with the uncertainty of doing things in lo-sec - sometimes the landscape changes.) |

Scrapyard Bob
EVE University Ivy League
311
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Posted - 2011.11.08 13:02:00 -
[18] - Quote
Most of the complaints in the last dozen pages have been:
- Faction tower fuel savings.
Which can easily be addressed with finer granularity of the fuel pellets such as 100/200/400 for regular towers. At which point you can add back in the Faction/Sov fuel savings. Changing timers is a non-starter, a lot of the POS code probably depends on the assumption that a tick is exactly 60 minutes.
Plus, with a higher granularity - it would allow CCP to introduce *other* structures that consume fuel pellets in varying amounts without having to lock them to the same fuel consumption pattern of 1/2/4. That flexibility alone is a strong reason to go with fuel pellets instead of massive fuel blocks.
- Another step in the fuel production chain.
Unless they charge more then a few million for the BPO, it will just be something where you centralize your fuel production and/or just bring fuel pellets from market (and sell your raw PI/ / ice products at the market). Anchor an Ammo Array at your tower, put it online for 2 days a month and you have enough fuel produced to last a month.
Could be ameliorated a bit if the fuel pellet size is reduced another 10-15% over the current plan. That would mean transporting fuel pellets would save you 20-25% cargo space over hauling the raw products. Which makes logistics slightly easier. It would also mean you could fit closer to a full 28-30 days of fuel in the towers (fewer fueling events per month).
- Heavy Water usage is OMG going up!
Hi-sec towers were probably already capped on CPU (HW usage) due to being focused on research labs. Lo/Null may have consumed less, but I think you'd find that the vast majority of towers out there were already using 50-60% of their CPU.
The cost per month in Heavy Water for a large tower running full tilt on its CPU was a measly 2.2M ISK. Even if HW goes up 10x in price, it doesn't change the fuel costs by more then 22M ISK per month. There have been bigger spikes then that from the POCO speculation and the varous "gank a mack" events over the years.
(Liquid Ozone usage is where things might really get interesting. But overall, fuel needs are being reduced slightly for the large towers, so it will end up being about equal with the costs from before.)
- W-Space Logistics
You're still hauling ice products in from outside. Now you just need to add an ammo array to a POS tower and make it on site.
One big issue here is that the AAA capacity is too low for what it is being asked to do. The capacity of the Ammo Assy Arrays needs to be increased by 2x or 3x.
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Scrapyard Bob
EVE University Ivy League
311
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Posted - 2011.11.08 13:09:00 -
[19] - Quote
Lokeesha Lai'Daigano wrote:So this means faction towers will use 15% and 25% less fuel total? So instead of a 50% ice reduction it will be a 25% total fuel cost reduction... What kind of effect will this have on PI prices?
At a guess, not much - because PI is so easy to get into, as it becomes more profitable more people jump on the bandwagon (it's only a 3-5 day skill train) which drives prices back down. Not hard to train up to run (5) PI harvest planets and make enough raw P1s to keep a few large towers running each month (sell P1 for ISK, buy what you actually need).
The bigger issue with PI prices is going to be how POCOs play out in lo-sec where the yields are higher, or whether all of those PI harvest planets move back to hi-sec (which will restrict supply). The tariff amounts on PI products will also have an effect (and PI prices will go up to match whatever the new tariffs end up being). |

Scrapyard Bob
EVE University Ivy League
312
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Posted - 2011.11.08 14:02:00 -
[20] - Quote
Two step wrote: The problem with making the BPs have waste (not researchable, everything is researchable, the question is, is there waste?) would be that people might not have time to research them before the change goes live. Making them no-waste BPs, like the other POS BPOs would solve this issue.
Eh... so the first few days of fuel costs you 10-15% more until you have time to research it. And from the rumors, we'll have about 30 days between the release of the BPOs and the actual switch-over to using fuel pellets.
Assuming that the copy time isn't insane, you'll see researched T1 BPCs show up on the contract market very quickly. Or you'll see researched BPOs show up fairly quickly (as long as it only takes a few days to get to perfect or near perfect ME).
Most POS owners probably have access to a mobile lab... so waiting for a public research slot probably won't be a big deal. Other then maybe the moon-mining POS towers in lo-sec systems without stations or a corp office. Those folks will have to either run with an unresearched BPO for long enough to get a bit of buffer or buy fuel pellets off the market for the short-term. Or temporarily anchor a mobile lab, then repackage and sell the lab.
(Waste is good - especially since these can be reprocessed into their source components. Waste results in little inefficiencies which can be profited from.) |
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Scrapyard Bob
EVE University Ivy League
313
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Posted - 2011.11.08 14:48:00 -
[21] - Quote
Dr Mercy wrote: Also, is there a reason you have made the fuels racial rather than generic?
Racial fuels encourage trade between the regions and gives a bit of texture to the game. (Imagine if there was only one type of ore and it dropped tritanium and tritanium was the only component used in all production. It would be very boring.)
As for the logistics - the finished fuel pellets probably still need to be made just slightly smaller (10-15%), which would make them more attractive to "build pellets in one location, use in a 2nd location". It would be a boon to the w-space folks as the pellets would eat up less storage space. |

Scrapyard Bob
EVE University Ivy League
314
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Posted - 2011.11.08 15:52:00 -
[22] - Quote
Bobble Gumple wrote:So....
Any particular reason that they're nearly quadrupling the fuel costs for large towers?
They're not. (Go back and re-read the blog...)
Small tower costs should (unless fuel prices spike for other reasons) go down 20-30% from their current cost. Even with the increased HW/LOz usage it will still be 10-15% cheaper.
Medium towers go down a bit less (in the 10-14% range).
Large towers go down about 8% (but with the HW/LOz change that might only be a 3-4% savings, or maybe a break-even). |

Scrapyard Bob
EVE University Ivy League
314
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Posted - 2011.11.08 17:24:00 -
[23] - Quote
Fuujin wrote:Ripard Teg wrote:CCP Greyscale wrote: Changes:
We're going to kick the granularity up by a factor of ten and re-implement ~15%/~25% fuel use bonuses for faction towers (and remove the faction-tower-specific bay size increases at the same time).
Excellent. Very happy to hear it! CCP Greyscale wrote:
Currently they're configured to be researchable, with fairly short durations. I'm seeing some questions about this here - is there a strong reason why these need to be unresearchable? I don't have an industry designer on hand right now or I'd ask them :)
Make them non-researchable, like Nanite Repair Paste. Any corp worth its salt is going to need 5-10 of these BPOs (and really big corps might need more) and researching all of them is going to be a freakin' PITA. Make them time researchable, but not quantity researchable. I imagine CCP will have a decent several week leadtime before they flip the fuel switch. If the BPOs have 5% waste as mentioned you'll have plenty of time to optimize your BPs for production and get blocks ready for the big event. As for the act of researching them...well, you DO have a tower, right?
In fact, a number was quoted earlier that basically says:
- BPOs released on launch day - Fuel change-over to occur a few weeks or a month later
So you'll have about 30 days to buy a BPO, get it researched (or buy a BPC) and to start production of fuel pellets. Which is plenty of time.
(BPOs that require research are good for the game. BPOs that don't require research reduce demand for lab slots, which is ultimately bad for POS owners.)
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Scrapyard Bob
EVE University Ivy League
321
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Posted - 2011.11.08 23:19:00 -
[24] - Quote
Grady Eltoren wrote: 4) Final thought: I know this is loosely related to starbases, but for the Love of all that is right in the world....CAN YOU PLEASE MODIFY the Corp. Hangar Divisions to include more than just the 7 it allows now?!? PLEASE!? It would make life living out of a corp. hangar array so much easier and safer.
Asked and answered in numerous other threads. Stuff like that touches the very complex and hard to modify corp UI code, which requires lots of developer time - so it will never be fixed until they have time to do a complete overhaul of the way the corp UI and roles work.
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Scrapyard Bob
EVE University Ivy League
321
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Posted - 2011.11.09 00:24:00 -
[25] - Quote
Sassums wrote:Now I am entirely confused. There are far too many numbers going around with fuel and consumption.
Can someone explain what that means? 40/80/20 or whatever that is.
Is it possible to update the main blog with all this information so anyone can come into the thread and know what is going on?
Also what is WRT or whatever abbreviation the dev was using?
What is going on with faction towers? First they are just getting a fuel bay increase, now the reduced fuel consumption is something that is going into effect rather than the larger fuel bays?
What about the issues with the faction towers, you know the fact that they don't drop anymore? Can we get this fixed?
Is it possible to upgrade the SMA's so they are organized like a CHA - allowing each player to have a safe spot to put his ships?
Also would it be possible to be able to assign each hanger tab to only 1 player? As it stands if I give someone the ability to access High Slot 1 - they have the ability to access High Slot 1 on all CHA's unless one of them requires higher access (fuel tech or the ability to anchor)
WRT = "with regards to"
Large (non-faction, no-sovereignty) tower will consume 40 blocks per hour under the increased granularity (and the batch size for production gets moved from 4 to 40). Medium towers consume 20 blocks/hr, small towers consume 10/hr.
Faction towers keep their fuel savings bonus (and the sov bonus now works again).
Faction tower drop rates have not been answered - separate issue.
The questions about SMAs and corp hangars are outside the scope of this dev blog. |

Scrapyard Bob
EVE University Ivy League
321
|
Posted - 2011.11.09 02:54:00 -
[26] - Quote
Musashibou Benkei wrote:has anyone actually noticed the massive price spike in heavy water and liquid ozone in the past, oh, 24 hours?
POS fuel cost is going up by the hour since integration of H.W. and L.O. into "fuel consumption". I'd love to see CCP reverse just that part, just to see the annoying market ****** get their manipulation isk destroyed
Pure market speculation - which happens every time that CCP publishes a dev blogs. Prices are already starting to fall back down to normal levels and will be back to normal within 2 weeks (188 ISK/u in Dodxie as of a few hours ago, which is down from 200-250).
Heavy Water is dirt-cheap, to the point that it was barely worth hauling to market. A large tower that consumed all of it's HW per month paid about 2.2M ISK. Even if HW prices go up 10x, the fuel costs for a large tower don't go up much more then +20M on top of 350-375M ISK.
Liquid Ozone, OTOH, might end up being slightly higher. But as the price of ice products go up, more people go out and ice mine (driving down isotope prices) - so it will eventually balance out.
Live off your strategic stockpiles for the next week or two (most of us have 2-6 months of fuel stockpiled), maybe even put up some of your stockpiled fuel at laugh-worthy prices to start a market war with the speculators. They then either have to buy you out in order to jack the price up, or you can start market PvP'ing them back down to a 50-60 ISK/unit range. |

Scrapyard Bob
EVE University Ivy League
322
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Posted - 2011.11.09 05:30:00 -
[27] - Quote
Considering that the time needed to manufacture 1 hour of fuel for a Large Tower only takes 5 minutes (at PE 0 and in a station slot), making a day's worth of fuel takes 2 hours and a month's worth of fuel takes all of 2.54 days. Research the BPO a bit (PE 8) and use a POS array (25% faster production time) and you cut that down to about 184.5 seconds per batch of 40 pellets (1 hour), which means you can make a month's worth of fuel in 1.56 days.
So buy a month's worth of fuel, stuff it into the Component Array, come back in 1.56 days. Not that much of a time sink given that you can now centralize your fuel production. |

Scrapyard Bob
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325
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Posted - 2011.11.09 06:42:00 -
[28] - Quote
Miss Death wrote: However; a Faction Towers main bonus in longer fuel cycles was due to it using LESS FUEL and therefore; COSTING LESS TO RUN. Adding a larger fuel bay doesn't make a faction pos that sexy anymore tbh (imo) as it will still cost the same amount to run as a normal pos.
Please, stop with this complaints about faction towers - you're 2 days late and it was answered within the last 2-3 pages.
Or go read the cliff-notes: https://forums.eveonline.com/default.aspx?g=posts&t=24631&p=1 https://forums.eveonline.com/default.aspx?g=posts&m=328138#post328138 |

Scrapyard Bob
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327
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Posted - 2011.11.09 21:33:00 -
[29] - Quote
There's also been a few requests to make the blocks compress a little bit more (maybe so we can stretch existing fuel bays out to 28-30 days) - but no dev response.
Large tower is 110,000 m3 capacity. 5.00 m3/block, 40 blocks per hour, gives us 22.92 days of run-time. If they were to simply change the size to 4.00 m3, we'd get 28.64 days of run-time. Which would be a nice extra bonus.
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Scrapyard Bob
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331
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Posted - 2011.11.10 02:44:00 -
[30] - Quote
True Sight wrote: From the perspective of someone who has seen both sides of the coin, I can say that these changes (including the revisions) are extremely positive ones.
Whilst a few people have jumped in to point out that technically, this change actually makes things even 'more' complex is true, it does make life easier and more fun, I'll give two examples
Running 20 towers When it came to refueling them, I loaded up our special corporation website which keeps track of all our towers, including their PG/CPU usage, I would then ping the API to get the current fuel volumes in our first 4 towers nearby and now know how much of every fuel type I need in order to top them all up to maximum.
I then sit there and copy these over from our fuel reserves until my Rorqual/Anshar is full, then head off to the towers.
When I get to the towers, I have to re-go through the math and copy the correct amounts of each fuel type into each of the towers.
with the new system... I open the corp hanger, drop a ton of pellets into my hanger, undock and go fuel towers.
For the long term organisation, we just ensure we keep a steady production of pellets going and everything is great.
Even for 2+ towers, this suddenly makes logistics a lot easier.
And I think most of us would prefer smaller, more dense, fuel pellets over larger fuel bays in the towers. Even if it allows some magical compression/decompression to the tune of 20-30%. That would really make the change a win-win in all directions in exchange for doing manufacture time. Maybe make them only return 90-95% of the inputs when re-processed, even with perfect skills and the proper reprocessing plant, to balance out the smaller cube size. |
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Scrapyard Bob
EVE University Ivy League
331
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Posted - 2011.11.10 03:36:00 -
[31] - Quote
Dwarfageddon wrote:Has anyone even noticed the initial numbers per a block and the fact that it uses 4 of those an HOUR!!? The following is use-age numbers for large towers based on the original posted figures per a block.
(followed by lots of stuff)
I suggest, politely but firmly, that you go back and read the devblog again. Overall, small towers will see 10-25% fuel savings per month, medium towers in the 5-10% range and large towers about 4-8% (assuming that fuel prices stay roughly level).
In addition, the new blocks are about 9% smaller then the source materials.
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Scrapyard Bob
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Posted - 2011.11.10 04:06:00 -
[32] - Quote
sukee tsayah wrote:[quote=Scrapyard Bob] Hence the reason new players and small corps who base their living out of PI are getting nerfed. Thanks for the numbers.
This is not the POCO whine thread.
And this change will help small corps, because now small towers suddenly got a lot cheaper to operate. Which means you can put more of your PI materials on the market rather then spending it on your own POS fuels.
(Complaining about the rise & fall of commodities in EVE is rather pointless. Look at ice prices, or mineral prices, or any other building component which tends to rise and fall based on demand or speculation. If it becomes less profitable to harvest a particular PI good, switch to a different market segment.) |

Scrapyard Bob
EVE University Ivy League
333
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Posted - 2011.11.10 16:04:00 -
[33] - Quote
Here's why I don't see Liquid Ozone prices going up any time soon (or at most, having a neutral effect on the price of POS fuel used each month).
- Null/Low sec towers already used close to the maximum Liq Oz in order to keep lots and lots of guns online.
- Hi-sec towers, get hit a bit with this because they were typically CPU capped (HW usage), but were probably already using 25-30% of their PG to run labs/arrays. So hi-sec demand for LiqOz will go up anywhere from 1.5x to 3.0x.
- There are lots of other uses of LiqOz (Cynos in particular, along with Jump Bridges). A basic cyno uses 250 units of LOz at skill level V. Pop off a few cynos per day and you're consuming more LiqOz then even a large tower would consume. Or someone can chime in about the other uses of LiqOz that dwarf POS tower consumption.
- As LiqOz prices go up, you have to mine more blocks of hi-sec ice in order to get enough. This means more isotopes on the market (more supply) leading to cheaper isotope prices. It will also mean a glut of Heavy Water on the market (leading to even lower HW prices, even with the change).
That last point is the key one. Not only will the usage of isotopes be going down (450 -> 400 per hour for a large tower), but if more ice has to be mined to keep up with LiqOz prices then that will drive the isotopes prices down even further (more supply).
The market always adapts. When POS fuel prices rise too far, more people get into the supply side. When POS fuel prices drop too far, more people start running towers to soak up the extra supply. |

Scrapyard Bob
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744
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Posted - 2011.11.11 12:57:00 -
[34] - Quote
J'Rela wrote:Mary Mercer wrote: Someone early was B****ing about the "little guy" this is a perfect industry for the nub assuming it's not crazy skill intensive.. buy items off the market, generate some blocks, sell the stuff back. I'm mildly disappointed that they cut the build time in half.
This isn't an industry at all. Like all industries that move from intermediate products to final products, manufacturers will handle it in-house. If anything, it will probably make it harder for manufacturers who are not fully vertically integrated. So yes, it is worse for the little guy. However, I do not care.
It's an industry just like ship building, module construction, or ammo production is. You have the exact same choices:
a) Vertically integrate and do it yourself.
Which means that you tie up extra ISK in inventory (unless you manage your supply chain well) so that your production line doesn't run out of inputs every few hours, resulting in a run to the market. More work for you. But you do save maybe 2-5% in the cost of fuel every month.
b) Pay someone else
You pay someone else a slight premium for the finished product. You can buy exactly what you need, without any waste product sitting in your corporate hangar, tying up liquid ISK. Plus, you don't have to fuss around with constructing the item.
(The issue with a "POS fuel pellet" industry being available to a small time producer is the ISK amount involved and the volume of materials. With Industry V, a POS array, and a PE 15 BPO, you're looking at about 275M ISK of inputs every 24 hours to keep that array slot busy. Hauling volume is about 125k m3 of materials needed every 24h.)
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Scrapyard Bob
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Posted - 2011.11.11 22:59:00 -
[35] - Quote
db Deckard wrote:I really have to go back to do the math !!!
Today I spend (i)525,203.12 per hour per tower = (i) 378,146,246.40 for 30 days Under the cube concept I would spend (i)591,996.32 per hour per tower = (i)426,237,350.40 for 30 days
Thats a 13% increase in operating costs per tower. Thus I would concur that if the fuel blocks where reduced in cost by 1/3 that would lower overall costs by 12%.
Pretty sure that your calculations are wrong. I ran the numbers before the price speculation in the various products and it came out to be around:
Old fuels:
Amarr: 136 / 213 / 366 Caldari: 140 / 220 / 381 Gallente: 176 / 291 / 523 Minmatar: 139 / 217 / 375
Fuel pellet numbers:
Amarr: 87 / 171 / 341 Caldari: 90 / 178 / 354 Gallente: 122 / 241 / 480 Minmatar: 89 / 175 / 348
Naturally, since the price of LiqOz will go up slightly, you won't see quite the same savings as before. But POS fuel always goes up and down with the seasons / months / expansion cycle.
And prices based on today's numbers:
Old-style fuel:
Amarr: 141 / 223 / 386 Caldari: 145 / 229 / 399 Gallente: 195 / 329 / 598 Minmatar: 145 / 230 / 400
If we were to use fuel pellets today:
Amarr: 92 / 181 / 361 Caldari: 95 / 187 / 372 Gallente: 139 / 276 / 549 Minmatar: 95 / 188 / 373
Based approximately on the following prices (which may be slightly off, but for an apples-to-apples comparison, they work well enough).
Coolant: 9500 En Uranium: 10950 Mech Parts: 10650 Oxygen: 282 Robotics: 69000 HW: 111 LiqOz: 410 Heliotopes: 458 Hydrotopes: 502 Nitrotopes: 498 Oxytopes: 1113 |

Scrapyard Bob
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Posted - 2011.11.15 15:39:00 -
[36] - Quote
Maul555 wrote:Jenn Makanen wrote:Maul555 wrote:I like where you are going with this change, but please keep reduced fuel consumption somehow for faction towers. Reduced fuel/operational costs was the big draw for me. If you take this out, I will no longer have any use for factions POS's... Read before posting. read 53 pages? im getting around to it, but I just read the devblog and see no new information that would make my post old news...
Even if you'd read the last 5 pages or so before posting, your questions would have been answered (and we wouldn't have to put up with yet another 5 pages of the same old questions...). |

Scrapyard Bob
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Posted - 2011.11.16 21:53:00 -
[37] - Quote
Cygnet Lythanea wrote:shackdavid wrote: Hi, when will Fuel Block BPO'S be seeded on SISI market ?
Probably when they roll out the update, or, twenty min after you will have had to start producing them to keep your POS up.
The BPOs will be released on Nov 29th - the fuel change-over won't happen until 3-5 weeks later. Which gives you plenty of time to buy a BPO, research it, produce a few weeks of fuel pellets, and stuff a week's worth of pellets into your POS towers prior to to the change-over.
When the change-over happens, you go out to the towers, remove the old style fuel, fill it back up with fuel pellets, then convert the rest of your stockpile over to fuel pellets. |

Scrapyard Bob
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Posted - 2011.11.18 03:46:00 -
[38] - Quote
ZaBob wrote: Or even better: Make my life simpler -- reduce the m3 of the refined ice fuels. THAT will save me time and headaches.
I'd love to see the size of the fuel pellets go down another 10-20% - but CCP has chosen to go the *other* way and simply make the POS tower fuel bays larger. Gee, thanks... |

Scrapyard Bob
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Posted - 2011.11.21 19:02:00 -
[39] - Quote
Neo Agricola wrote:Aineko Macx wrote:I didn't read through all 50+ pages, do we have an answer to the following question: When will the cube BPOs be seeded on TQ? I recon it should be at least 1-2 weeks before the actual system switch. Yeah. I want to hear a official answer to that question also. I hope it is more than 4 weeks. Roughly: research 14 days for "perfect" BPOs and about 10 days to get fuel blocks build and deliverd...
Dig back through the last 5-10 pages (at most). Perfect ME for 400 units of isotopes is about ME 80, but once you get to ME 14, you only waste 3 isotopes per block (0.75% waste on the isotopes). At ME 40, you reduce that to 1 waste unit.
Getting to ME 14 is not going to take you very long, at which point you can throw it in a manufacturing line for about 1.5 days in order to produce about 30.5 days of large fuel.
Base production time 5 minutes per 40 blocks, minus 20% for Industry V, minus another 17% if you go for PE 8, minus another 25% if you use a POS comp/ammo array, minus another 6% if you have the implant. Which drives the time down to about 2.5 minutes to create a single hour worth of large non-faction tower fuel pellets.
So in 2-3 days, you can easily create 4 weeks of fuel using a slightly inefficient BPO (ME 14), after which you toss it back in the research lab for another week or two to get to ME 80 (if saving that single unit of isotopes really matters, otherwise stop at ME 40). |

Scrapyard Bob
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Posted - 2011.11.23 14:00:00 -
[40] - Quote
Latest fuel cost estimates: https://forums.eveonline.com/default.aspx?g=posts&m=405610#post405610
For those worrying about fuel costs on towers that were previously not maxed out on HW/LOz usage, the short answer is that for small/medium towers you'll still have a cost savings, just not as big as those who were previously maxed out already. Large towers will be roughly break-even.
Quote:Cost savings (approximate) by tower size each 30 days, assuming that you were previously maxed out on HW/LOz:
Small towers: 40M/30d (-35%) Med towers: 40M/30d (-19%) Large towers: 24M/30d (-6.4%)
Since small towers only paid a maximum of 16M ISK for their HW/LOz needs, a bare small tower with zero of each still ends up about 24M ISK/30d cheaper under the new system. Medium towers HW/LOz usage is about 31M, so they'll still end up at least 9M/30d cheaper. Large towers had less overall savings, so they might actually go up in price slightly due to increased HW/LOz usage. |
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Scrapyard Bob
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Posted - 2011.11.23 14:05:00 -
[41] - Quote
Also, new devblog today: http://www.eveonline.com/devblog.asp?a=blog&nbid=3143
No real changes from what was already discussed in the last few pages - it just confirms what we were already told.
Note: They're only giving us 2 weeks to load the towers up with new fuel blocks. So by Dec 13th, you will need to have prepared at least a few day's worth of new fuel pellets (or buy off the market).
I suggest doing a few days of ME research on your fuel BPOs, producing a week's worth of fuel pellets, then go back to ME research for another few days.
By Dec 12th - you will want to have loaded at least 5-7 days worth of fuel pellets into all of your towers, but leave the rest of the fuel bay filled with the old-style fuel types. |

Scrapyard Bob
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Posted - 2011.11.30 04:38:00 -
[42] - Quote
Abbah wrote:According to the inital post, "The way we're going to roll this out is that the blocks, their blueprints and the changes to tower capacities will be introduced in the main patch." So I went to a Thukker Mix station and no Blue Prints. Any idea when they will be available?
Front page news on the EVE site: http://www.eveonline.com/news.asp?a=single&nid=4808&tid=1
Quote:fuel block blueprints will not be seeded on tranquility today reported by CCP Spitfire | 2011.11.29 15:50:01 | NEW
The new blueprints for fuel blocks, as featured in the blog Starbase happy fun time blog by CCP Greyscale, will not be seeded immediately after the release of Crucible. We are expecting that these blueprints will be seeded on the market in the next couple of days. We will not be switching over to fuel blocks immediately so players will still have plenty of time to get the new blueprints once they are seeded on the market. |

Scrapyard Bob
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Posted - 2011.12.01 18:40:00 -
[43] - Quote
Andreas Finn wrote:CCP: Quote:The way we're strongly advising players to approach this handover is to fill your fuel bays with "half and half" - enough of the old fuel to last you to the changeover downtime and then some (I'd suggest 2-3 days extra just in case something horrible happens), and enough of the new fuel blocks to run the tower until you can fill it with 100% blocks. The server should then come back up after the update, see the new fuel and start consuming that like nothing had happened. Umm, just tried to put some fresh cooked Gall blocks in a Shadow Tower... it won't let me. This plan is currently flawed 
Known issue. I figure it'll be fixed in the next patch, and maybe CCP will delay the swap a week.
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Scrapyard Bob
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Posted - 2011.12.08 19:00:00 -
[44] - Quote
Yep, I was thinking at the time it was a 10% waste BPO, but it's only a 5% waste BPO.
So ME40 is the right number (and maybe PE10). |

Scrapyard Bob
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Posted - 2011.12.09 15:11:00 -
[45] - Quote
kanlance wrote:Icarus Helia wrote:Spank mehard wrote:I haven't read all 57 pages but do we have a date for changeover yet? no, and damnit - we should, or at least a clue - throw us a bone, CCP! If you bother to keep up with front page news, it two weeks from the release of 11-30-2011 so the 14th of December. Quote:The way we're going to roll this out is that the blocks, their blueprints and the changes to tower capacities will be introduced in the main patch. The changes to fuel consumption on the towers will be rolled out a couple of weeks later. The starbase system doesn't allow for multiple simultaneous fuel types, so we have to switch from one to the other during downtime.
24th of January. https://forums.eveonline.com/default.aspx?g=posts&m=492083#post49208
Quote:Starbase structures begin consuming fuel blocks exclusively on January 24th. Hopefully this timeline will allow you to build up a sizable stock of blocks, without ruining your Christmas. IGÇÖm sure your family will appreciate you not bringing your laptop to the Christmas dinner to start production jobs. Please keep in mind that on the day of the switch, POSs will ONLY consume fuel blocks and all the old items will no longer keep the starbase going. |
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